Tales of Symphonia HD Remake Collection announced for PS3

Posted by on Jun 1, 2013 in Iran W |

ToSUnisonantPack After 10 years, Namco Bandai is re-releasing the original Tales of Symphonia, along with it’s Sequel, Tales of Symphonia: Dawn of the New World in an HD collection for PS3. Few details are known yet. But it appears that the original will keep it’s ‘Chibi’ art style, will be based on the PS2 version of the game, along with keeping its added content (Ougi’s, added cut scenes, etc.).  Also, there will be at least 2 new costumes. A ‘Guy’ costume for Lloyd, and a ‘Luke’ costume for Genis. Both of those characters of course, being from Tales of the Abyss. The game releases on October 10th, 2013 in Japan, and apparently in early 2014 outside of Japan.

Check back here at HDWarriors.com for more information over the coming months!

 

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Shin’en on the Practical Use of Adaptive Tessellation, Upcoming Games

Posted by on May 29, 2013 in Iran W | 0 comments

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It has been rumored that Shin’en may be working on a sequel to FAST Racing League, and they have stated in the past that they will be using tessellation in their next game. When asked about this, and how resource heavy the feature might be, Manfred Linzner gave us a realistic outlook for use of the feature for games in general. He also informed us that Shin’en in fact, has two Wii U games in development. But in any case, if you haven’t yet bought Nano Assault Neo on the Nintendo Wii U eShop, you are missing out! Check it out today!

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Wii U Has a Lot of Power to Unleash, Power for Years to Come

Posted by on May 29, 2013 in Iran W | 0 comments

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In continuing with our interview with Shin’en, when I asked Mr. Linzner about just how much beyond Nano Assault Neo Wii U can go, and referred to Shin’en as the ‘unofficial experts so far on Wii U hardware’, not only was the answer insightful, but the man and the company proved to be extremely humble; giving much credit to the hardware itself.

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Size of Games and Graphics Quality Not in a Linear Relationship

Posted by on May 29, 2013 in Iran W | 0 comments

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Usually when you see a game that looks as good looking as Shin’en Multimedia’s Nano Assault Neo, one of the first things you may think to yourself is, ‘Well, it’s because it’s such a small game. They probably couldn’t do that much if the game were larger.’ Apparently though, this is not the case. Our interview with Manfred Linzner of Shin’en continues.

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‘Wii U Specs Fit Perfectly Together, GPU Several Generations Ahead of Current Gen’

Posted by on May 29, 2013 in Iran W | 0 comments

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When I reached out to Shin’en Multimedia, to interview them, I wanted to gain a better understanding of how they go about putting  such a great looking game such as Nano Assault Neo on the Wii U, to find out more about the Wii U’s inner workings, and how it ‘Punches above its weight’. Thanks to Manfred Linzner and the Shin’en team, I do understand a bit better. But wow, am I impressed with how hard working and humble they are. But I know, I know. You want to hear about the capability. Here is the first interesting tidbit. There is much more to come from this interview!

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Shadow of the Eternals ‘First Look’ Shown on Wii U Hardware?

Posted by on May 6, 2013 in Uncategorized | 0 comments

Considering the detail, the impressive lighting, the clothing, and the fact that Shadow of the Eternals is in Early Build stages, the game looks to be slightly ambitious. While it has been confirmed for both Wii U and PC, there have been questions as to what hardware has been showing us this early footage. In IGN’s first look at the game, we clearly see the Wii U controls, might the game be running on Wii U hardware? Seems likely.

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HVS Releases Zoombies: Animales de la Muerte for the iTunes App Store

Posted by on May 2, 2013 in Iran W | 0 comments

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High Voltage Software has released the long awaited ‘Animales de la Muerte for mobile platforms at the iTunes app store.

Buy ‘Zoombies: Animales de la Muerte’ now and support these great Developers!

The following is the press release:

High Voltage Software is celebrating Cinco de Mayo with the release of an action-filled and muy humoroso title for iPhone and iPad starring adorable Mexican zoo “animales” and a healthy dose of blood and gore. In addition to unforgettable undead characters, Zoombies: Animales de la Muerte! includes novel gameplay that allows players to demolish beastly zombies by tracing a line for their weapon to follow before it boomerangs back.

The game’s humor, effortlessly mixing cartoony and gruesome elements, is on display through multiple weapons, upgrades, costumes, and characters. More importantly, notes the Zoombies development team, the game provides an answer to the age-old question: what will happen if the zombie apocalypse begins in a Mexican zoo?

Armed with Aztec hatchets, roman candles, and even a trained chupacabra, players take control of either Marco or Maria, two rowdy school kids unusually skilled in the mortal arts, to rescue the remaining animals from the zoo before their brains are eaten by the Zoombies. Each of the 45 levels requires timing, strategy and precision to complete 225 Sugar Skull Missions, while collecting golden pesos to earn “Especiales” upgrades, weapons, and outfits.

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Check out the Zoombies Facebook Page!

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With Nintendo Direct, Nintendo/Iwata Raising Eyebrows

With Nintendo Direct, Nintendo/Iwata Raising Eyebrows

Posted by on Jan 26, 2013 in Iran W, Wii | 0 comments

WiiUBothColorsBack during the first few years after the release of the Wii, and people had long since finished The Legend of Zelda: Twilight Princess, there was quite the drought on Nintendo’s console. Other than a few 3rd party titles that were worth playing, such as Zack and Wiki, all Wii gamers had to get their gaming satisfaction was a rather unsatisfying Paper Mario game, and Wario Shake it, an obscure but decent platformer. The wait for Smash Bros was excruciating, and we had little idea what else was in store for us.

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Do’s and Don’ts For Smash Bros Wii U and 3DS

Posted by on Jan 17, 2012 in Iran W | 0 comments

The wait for Super Smash Bros Brawl was absolutely excruciating for the most dedicated fans of the series. Things look to be no different this time as gamers wait for the as yet unreleased Wii U version as promised by Satoru Iwata. Compare for example the yearly Call of Duty and Madden releases, or every other year releases such as Uncharted. It’s already been 3 years, and development has PERHAPS now begun.

So, in the mean time, here are a few Do’s and Don’ts for the next game as far as this dedicated and long time fan of the series is concerned.

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Nintendo and Loyal Gamers Rolling With the Punches

Posted by on Sep 11, 2011 in DS, Iran W | 0 comments

The first few months of the Nintendo 3DS on the market have been full of damaging circumstance for Nintendo.

Almost immediately following the hand held console’s release, came one of the most horrible tragedies to the island nation’s history. Japan’s massive earthquake, tsunami, and nuclear reactor damage caused major market and shipping problems for the company.

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